Researchers at the University of Waterloo have made progress towards predicting who is likely to feel sick from virtual reality technology. In a recent study, the researchers found they could predict whether an individual will experience cybersickness (motion sickness caused by virtual reality) by how much they sway in response to a moving visual field....
Tag: <span>Virtual Reality</span>
VR Prototype Provides Disability Support Workers With Proper Training
An Australian company, House with No Steps, debuts a VR prototype to better train disability support workers on how to handle potentially dangerous situations. In an industry with insurmountable variables, such as disability support, VR can provide endless opportunities for training. “Virtual reality is a powerful tool,” says Andrew Richardson, CEO of House with No Steps Group. “We want to harness it...
Researchers harness virtual reality, motion capture to study neurological disorders
Neuroscientists at the University of Rochester Medical Center (URMC) have a powerful new state-of-the-art tool at their disposal to study diseases like Autism, Alzheimer’s, and traumatic brain injury. The Mobile Brain/Body Imaging system, or MoBI, combines virtual reality, brain monitoring, and Hollywood-inspired motion capture technology, enabling researchers to study the movement difficulties that often accompany neurological disorders...
How VR Is Treating People’s Fear Of Heights
According to a new Oxford University study, VR therapy may be just as effective as individualized counseling in helping people overcome their fear of heights. Led by Daniel Freeman, Ph.D., DClinPsy, the study enlisted a total of 100 volunteers with clinically diagnosed acrophobia to undergo VR therapy for their fear. Of the 100 volunteers, 49 were selected to originally receive...
IntelliSense Virtual Reality Mindfulness Trainer: Medgadget Review
Stress is killing us. Daily demands and pressures all too often preoccupy our thoughts, leaving us feeling overwhelmed and exhausted. Recent clinical data suggest that more than 70 percent of American adults regularly experience psychological and physical symptoms caused by stress, which include fatigue, headaches, muscle tension, and irritability. Personally, I am surprised this number...
EyeQue Insight Visual Acuity Screener: A Medgadget Review
Every year, our “screen time” continues to increase as our gadgets get bigger and brighter. According to the Vision Council, our digital devices are causing 60.5% of Americans to report symptoms of digital eye strain, and it’s uncertain how these devices will affect our vision long-term. Aside from taking frequent breaks from our devices, reducing screen...
The Digest: VR Treatment, Even Without a Therapist, Helps People Overcome Fear of Heights
OVERCOMING ACROPHOBIA. Afraid of heights? You’re not alone. In fact, acrophobia is one of the most common fears in the world. Now, a team of European researchers has found a new way to help people overcome their fear, no need to climb on any ledges or even talk to a therapist. The researchers enlisted 100 volunteers for their...
Man with autism helps design virtual world to make life better for adults like him
June 29, 2018, by Nanette Light, The Dallas Morning News Kyle Barton is a 28-year-old guy on the autism spectrum. But he lives like the diagnosis isn’t there. It’s not that he’s in denial; he just doesn’t like the autism label. He’s got other things on his mind, such as designing the latest development in a virtual...
Virtual reality headsets significantly reduce children’s fear of needles
The scenario is all too familiar for the majority of parents. The crying, the screaming and the tantrums as they try to coax their children into the doctor’s office for routine immunizations. After all, who can’t relate to being fearful and anxious about needles? Needle phobia is one of the most common fears among children...
The role of virtual reality in improving motor performance as revealed by EEG: a randomized clinical trial
Abstract Background Many studies have demonstrated the usefulness of repetitive task practice by using robotic-assisted gait training (RAGT) devices, including Lokomat, for the treatment of lower limb paresis. Virtual reality (VR) has proved to be a valuable tool to improve neurorehabilitation training. The aim of our pilot randomized clinical trial was to understand the neurophysiological...